FoxVox Falcon BMS Library v4.38 v1


Several new features make this library an important update.  It includes a new FoxVoxBMS plugin which is auto-configured and has more robust support for controller binding.  It also supports automated use of callsigns directly from BMS.  Some examples of new callouts supported:

  • "Gunsan, Goblin2 Singleton F16, request taxi for departure"
  • "Gunsan Approach, Goblin2 1, request vectors for visual approach"
  • "Texaco5, Rocket2, request air to air refuel"
  • "Mudhen5 2, say status"
  • etc...

You can also shorten it to just your flight callsign (ignoring the airport) like such:

  • "Goblin2 1 request taxi back"
  • "Goblin2 ready for departure"
  • "Goblin2 airborne"
  • "Goblin2 2 say status"

Also, voice commands for Wingman, Element, and Flight as well as AWACS are disabled automatically when not applicable (not present, or human controlled).

Callsigns load from BMS so they need to be the actual callsigns in use.  You can test them without running BMS by defining the following variables manually:

  • PkgSize:   [Singelton, 2 Ship, 3 Ship, 4 Ship]
  • Aircraft:  [F16, F15, F18, etc]
  • Callsign:  [Goblin2, Rocket3, etc.]
  • Seat:      [1, 2, 3, or 4] (player's seat location)
  • AISeats:   [234, 24, 1, (or any correct combination)]
  • AISeat1:   [true, false]
  • AISeat2:   [true, false]
  • AISeat3:   [true, false]
  • AISeat4:   [true, false]
  • Tanker:    [Texaco7, etc.]
  • Awacs:     [Sentry6, etc.]
  • Departure: [Gunsan, Gimpo, etc.]
  • Arrival:   [Gunsan, Gimpo, etc.]
  • Alternate: [Gunsan, Gimpo, etc.]

If BMS is not running, the plugin will automatically load these values for testing purposes for you:

  • PkgSize   = Singelton
  • Aircraft  = F16
  • Callsign  = Goblin2
  • Seat      = 1
  • AISeats   = [Null]
  • AISeat1   = False
  • AISeat2   = False
  • AISeat3   = False
  • AISeat4   = False
  • Tanker    = Texaco1
  • Awacs     = Sentry7
  • Departure = Gunsan
  • Arrival   = Gunsan
  • Alternate = Osan

*** NOTE: The callsigns only work if ***

    A:  You're in BMS 3D at the time (BMS sets the required callsign variables)

    B:  You manually define/set the variables in your library file for testing purposes as shown

Files

Falcon BMS 4.38 v1.zip 5.8 MB
13 hours ago

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